LOCAL PROTOTYPE · PNG + ASEPRITE JSON ARRAY

Preview a portable sprite pack

Your files stay on this computer. Build a named animation pack without rewriting its sprite image. Native Godot compatibility is still unverified.

1. Choose your export

One PNG, scale 1, forward looping tags. No rotation, slices, finite repeats or multiple sheets. Try fixtures/pack-a, then the differently arranged pack-b.

2. Name the animations

Choose files first.

Ready for local files.

3. Review and save

Blue outline: original canvas. Pink cross: canvas center.

Place the saved JSON beside the unchanged PNG. Keep its filename. See README for loader setup and limits.

FrameRegionTrim offsetCanvasDuration